sábado, 28 de abril de 2012

Algunos ejercicios de dibujo técnico

Una forma de entretenerse este fín de semana.
EJERCICIOS 1
EJERCICIOS 2

Guía de dibujo técnico

Para todos los que quieren revisar mas a fondo normas de dibujo técnico, revisen el siguiente manual, les recomiendo realizar los ejercicios de la página 39.

viernes, 27 de abril de 2012

Astonishing 3D Computer Graphics from Abduzeedo




April 13, 2012 from PauloGabriel's blog



As computers get faster and more powerful we get to see better 3D renderings. Artists who opt to make photo-realistic pieces get to achieve some unbelievable results, so unbelievable that it may look more realistic than a photograph, which is insane.

During a visit to the amazing CGSociety I got to see some of the best 3d renderings out there. Truly a place where the best gather, and I felt the urge to show you some of the amazing pieces I saw there. These were done by fantastic artists, and for more of their astonishing work you may visit each portfolio by clicking the images. Don't forget to also check more great artists at CGSociety. It's totally worth the visit.

Mariano Steiner

Luc Bégin

Guillermo Soria

Tolgahan Güngör

Toni Bratincevic

Marek Denko

Andrew Hickinbottom

Meny Hilsenrad

Guang Yang

Christopher Brändström

Arda Koyuncu

Martin Nabelek

Victor Hugo Queiroz

Anderson Brüning

Zbynek Kysela

David Moratilla Amago

Juan Siquier

Dan Roarty

Hanno Hagedorn

Jin Hee Lee

ZhiHeng Tang

About the author

Hello, everyone! I'm Paulo Gabriel, designer from Porto Alegre, Brazil, born in 1984. I have worked as a webdesigner since 2006, but websites and blogs have been a hobby for me since 1999. Here in Abduzeedo, I try to bring only the hot stuff for you... and hope that all of you enjoy my posts! For more cool stuff, you may also follow me on Twitter.

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viernes, 20 de abril de 2012

The art of film & tv title design

Estos proyectos evidencian lo importancia del diseño de los títulos en cualquier producción.

jueves, 19 de abril de 2012

Referencias claras para realizar un corto

Estos cortos son referencia clara, donde se evidencia que con pocos elementos podemos contar una historia, debemos tener claro esto, al momento de plantear la idea para nuestras propias propuestas.

The Bridge




Bridge from Ting on Vimeo.

Impossible Present




Impossible Present from Royale on Vimeo.

martes, 17 de abril de 2012

The Chase, un corto brutal

Anunciado ampliamente en Vimeo durante los meses anteriores, hace unos días se estrenó en el canal de vídeos la última obra de Philippe Gamer, The Chase. Lo que vemos sobre las imágenes es el resultado, un corto espectacular de apenas 4 minutos donde la acción concluye con un final inesperado…
El corto animado llega desde Francia a través de los estudios Space Control y dirigido únicamente por Gamer. Un trabajo brutal si tenemos en cuenta la cantidad de técnicas utilizadas para su realización.

La acción de The Chase se produce en una autopista y es aquí donde el director aprovecha para mezclar todo tipo de tomas espectaculares. Primeros planos que dan paso a grandes colisiones y situaciones muy “peliculeras” que le dan al conjunto una factura visual brutal.
De la autopista se pasa al desierto con una acción más propia de un videojuego con un final hilarante. Una propuesta fresca e innovadora de Philippe Gamer que nos viene a mostrar una vez más cómo la disciplina es igual de apasionante que las producciones para la gran pantalla.



The Chase from Philippe Gamer on Vimeo.

The World of Ken Taylor


Ken Taylor is an illustrator and designer based in Melbourne Australia. He primarily works with the music industry so he designed for many Australian bands but he also did some movie posters and let me tell you they are just gorgeous and so detailed. Here's a set of some of his mixed gigs, hope you will get inspired!

For more information about Ken Taylor, you can visit KenTaylor.com.au.

About the author

My name's François Hoang and my alias's Aoiro Studio. I am a self-taught freelance graphic designer from Montreal, Canada. I've been designing for the last 4 years and really have a huge passion for creative work that makes a difference in our world. If you wanna requests some posts; I can be found on Twitter or feel free to contact me.

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Digital-Tutors releases new Transforming Robot tutorials | 3D World

Digital-Tutors releases new Transforming Robot tutorials

|
News | Products | 10/04/2012 17:45pm
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Digital-Tutors Transformers training

UPDATED: Learn how to make your very own Transformers – Digital-Tutors has released all ten volumes of its highly anticipated Transforming Robot Production Pipeline

A little while back, Digital-Tutors announced that it was working on something special, teasing you to get ready for the Transformation.

UPDATED: 10 April 2012: Digital-Tutors has released the 10-volume series covering the Transforming Robot Production Pipeline. This high-level series guides artists through the steps of creating their own complete transforming robot and incorporating it into live-action footage – from concepting to compositing.

Now Digital-Tutors has released the first three volumes of the Transforming Robot Production Pipeline. These volumes cover the initial concept and design and the modelling and texturing of the truck, which will eventually transform and composite into live-action footage with the release of new training content in April.

Volume 1: Concept and Design

Volume 2: Truck Modeling

Volume 3: Truck Texturing

Volume 4: Robot Modelling

Volume 5: Robot Texturing

Volume 6: Rigging

Volume 7: Match Moving

Volume 8: Animation

Volume 9: Lighting and Rendering

Volume 10: Compositing

Digital-Tutors has also added new training for April

April’s new content continues to build on a great year of new training releases for 2012. With a total of 22 new and detailed tutorials and over 68 hours of training content, there’s something for every artist this month. New training includes tutorials for Maya, 3ds Max, Cinema 4D, modo, Fusion, ZBrush, Mari and more.

Visit the Digital-Tutors new-training page for detailed information on all of the latest releases.

You want more articles on Transformers too?

To accompany Digital-Tutors new release of its most requested training in the history of the company, we thought we’d make an event of it and have a Transformers week.

Transformers week included:

The Embassy on the art of robotics

*******************************************************************************************

FREE TRANSFORMER TUTORIAL

Rig your own Transformer in LightWave

*******************************************************************************************

Read the making of Transformers (2007)

Read the making of Transformers 2

Watch the Transforming Robot Production Pipeline Trailer:

Watch the What’s new in March 2012 video:

Visit Digital-Tutors




Posted
on Tuesday, April 10th, 2012 at 5:45 pm under News, Products.
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3D software review: MentalCore 1.0 | 3D World

3D software review: MentalCore 1.0

|
Applications | Reviews | 12/04/2012 15:00pm
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Does the release of MentalCore mean people might finally stop complaining about mental ray for Maya? Paul Champion finds out
PRICE: Node-locked licence, $189
Other editions: Floating licence (includes five render-only licences), $199
PLATFORM: Windows / Mac OS X / Linux
MAIN FEATURES:
  • Node-based render pass system
  • Ambient Occlusion through multiple levels of transparent objects
  • Large Shader library with Material, Texture and Utility Shaders
  • Python API means you can use MentalCore in any pipeline
  • Colour management for sRGB, Linear and Rec 709
DEVELOPER: CoreCG
MentalCore is an off-the-shelf plug-in for Maya from CoreCG that aims to provide greater efficiency when working in mental ray.
It integrates tightly into its host, augmenting the shading, lighting and rendering workflow. Having been in development for over a year, and tested at the public beta stage by a horde of artists, the resulting application is very user-friendly, and makes common tasks such as rendering Ambient Occlusion that respects transparency – or creating render passes – a simpler prospect.
It’s aimed at small and large productions alike, freelancers, boutiques and small studios on tight budgets and deadlines that can’t develop their own in-house pipeline solutions stand to benefit the most.

Finally, the stone-age mental ray integration in Maya gets a worthwhile overhaul with this new plug-in from CoreCG
To illustrate how easy this plug-in makes rendering with AO that detects transparency, you simply enable a check box. AO for objects through several layers of transparent objects is supported by adjusting a depth slider.
Traditional workarounds for this simple yet key feature are difficult to achieve, and are the subject of many forum posts. To create render passes, you just select the passes you want from a list and move them into the Scene Passes window.
Here they can be render-previewed, which is great from a production standpoint for reducing guesswork, before being sent to the Associated Passes window for batch rendering. Presets, custom Presets and Linking options are also readily available.

Handy Shader Library

The plug-in includes a well-documented Shader Library that contains a variety of custom core materials such as a universal Shader called core material. It’s basically a hybrid of Maya Shaders and mental ray’s architectural Shader.
For subsurface scattering, the core skin SSS or core simple SSS can be used with the core material. Preview rendering the subsurface pass makes tweaking hassle-free.

Video tutorials teach you how to use all of MentalCore’s main features
Other core materials include a mia material, hair, car paint, blend materials and surface shader. Custom Texture Shaders and lighting Shaders are also available.
Other features include a Python API to assist pipeline integration, Linear, sRGB and Rec 709 colour management, light bloom for glow, environment lighting for ambient lighting and camera features such as colour grading and tone mapping. Video tutorials are available via the CoreCG website to help you get started, but accompanying scene files are unfortunately not available.
Suffice to say that with any new software, some minor bugs can be expected. During testing, developer Corey Frew provided an update patch for me to try that fixed a couple of problems (which I hadn’t encountered) with version 1.0.
This caused instability, so Corey provided a work-in-progress pre-release version of 1.1 to try. So the 1.1 update is on the way, potentially by the time you read this review, to fix known bugs. The update is also planned to introduce mental ray Standalone and Satellite support, which is lacking in version 1.0.
If you’re using mental ray and in the market for a time-saving tool with plenty of features and a dedicated developer to back it up, MentalCore delivers.

VERDICT

PROS
  • Enhances mental ray
  • Developed for production needs
  • Easy to use
CONS
  • Satellite rendering unsupported
  • Standalone unsupported
  • Tutorials lack scene files
MentalCore resolves common render workflow problems and puts mental ray integration on another, better level
ABOUT THE AUTHOR

Paul Champion is the demonstrator for undergraduate and postgraduate 3D and VFX courses at the National Centre for Computer Animation, Bournemouth



Posted
on Thursday, April 12th, 2012 at 3:00 pm under Applications, Reviews.
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domingo, 15 de abril de 2012

Bienvenidos aprendices de Animación 3D 2012

Una cordial bienvenida a el Centro de Servicios y Gestión Empresarial del SENA (CESGE) nosotros Industrias Creativas esperamos que logren sus objetivos, adopten este centro cómo su hogar y encuentran aquí, las herramientas que les permitirán generar excelentes proyectos al final de su formación.

viernes, 13 de abril de 2012

Autodesk 2012 Games Show Reel


Una muestra de los mejores proyectos de cinemática para video juegos en el 2012, recopilación realizada por Autodesk.